This page describes the general information and regulations regarding Chamber Specimen. On Specimen Species Navigation page you can find every specimen type.
II - 1.1 > General Deployment Restrictions
You may deploy freely on Chamber Specimen without a character. However, the following conditions may require you to get off deployment:
Research/Medical Personnel, if present, have told you to leave the chamber. You must comply assuming they have a decent line of reasoning.
A CIS HR+ forces you off Chamber Specimen.
II - 1.2 > Accessories
Similar to how you can wear accessories as a Rehabilitation Specimen, you can also wear them as a Chamber Specimen. However, the only time you can wear accessories on Chamber Specimen, is if they match the specimen itself.
For example:
Dark/Blue Dragon with horns.
Big ears as long as they aren't abnormally large.
An example of what would not be realistic to have on Chamber Specimen:
Being a non-shark specimen, while wearing shark ears.
In general, any accessories such as a hat, a crown, snouts, etc. are not allowed to be worn while on Chamber Specimen. Remember, Chamber Specimen are wild latexes that emerge from the puddle, therefore...Why would it have a random hat on? Hair and dynamic heads are acceptable though.
Make sure to ask a CIS HR+ in order to confirm if the dynamic head is realistic enough to wear on Chamber Specimen.
II - 1.3 > Gamepass Items
On CIS you are able to spawn in with game pass items you have brought, they are free use while on CIS. However, while on Chamber Specimen, game pass items are prohibited.
This includes boombox, sign, spray paint, etc.
Think about it for a moment, how would a Chamber Specimen be able to pull out a boombox and start playing some music on it?
III - 1.1 > General Behavior
When acting as a Chamber Specimen, you are required to follow the behaviors described for each species.
> General acting guidelines for all types of specimens:
As a wild specimen, you cannot know English unless you are taught it, so any communications must be done in the latex language.
990s are adaptable and intelligent - they are able to learn and understand some simple English.
Some specimens (described in their respective pages) are able to associate significantly different-sounding words with things, but it won't go further than that.
Under no circumstances can you use firearms unless you are taught how to use them.
III - 1.2 > Group Behaviour
Specimens in groups behave much differently than when they do independently. Depending on the specimen, they could be a pack specimen, solitary or otherwise, slightly below these groups will be listed.
Depending on whether an entity is in a group or not, its behavior will vary as well and also determine how aggressive they are:
Lone entities will be less likely to attack, especially if they are threatened with fire or disinfection, or if the number of combatants in the room with them exceeds them. However, any entity when cornered may attack.
However, if the entities are in a group, they will be more courageous and more prone to taking risks, especially if they outnumber the combatants. Such entities are more likely to attack and defend their territory.
Below is a brief generalization of specimen groups, with more details available in the specimen documentation.
> Asocial specimen, will rarely talk to other specimens, prefers to be left alone, or is too aggressive to form or maintain a pack:
#012 - "Tiger"
#220 - "Tiger Shark"
> Solitary species, wants to stay away from a group, will not form a pack:
#103 - "Tabby Cat"
> Non-solitary and non-pack specimens, have no preference to working together or alone, or will out of necessity:
#028 - "Snow Leopard"
#097 - "Blue Dragon"
#035 - "Hypno Cat"
#014 - "Cone Lizard"
#274 - "Squid Dog"
> Pack specimen, wants to maintain a pack of similar species, and will attempt to do so with fellow specimens:
#990 - "Dark Latex"
#001 - "White Latex"
#035 - "Crystal Wolf"
#045 - "Fire Fox"
#014 - "Dark Dragon"
III - 1.3 > Specimens Rivalry
Some species have a natural rivalry that stems from the original creation of their species. When one species has a rivalry with another, they are more likely to engage in conflict with each other: whether it's verbal, emotional, or physical. Affected species that are generally hostile will most likely be aggressive towards their rivals, while their respective rivals will react accordingly within their interactions with other species, which can be found in their specimen description.
> Specimens that are in a rivalry with other specimen:
#028 - "Snow Leopard" vs. #045 - "Fire Fox"
#305 - "Crystal Wolf" vs. #044 - "Spider Wolf"
#220 - "Tiger Shark" vs. #247 - "Squid Dog"
III - 1.4 > Breaching
You may only breach if the door has opened and it aligns accurately with the specimen you are acting as. This may include but is not limited to your specimen being significantly curious or a hunting instinct making them search for prey. Whatever it may be, it has to align with the specimen you are currently acting as.
You may not have cards nor guns while breaching
III - 1.5 > Defenseless Individuals
Chamber Specimens are significantly more hostile creatures and do not have a set behavioral classification, unlike CIS within the Rehabilitation Program. As such, they will feel more inclined to attack and/or infect an individual, depending on the circumstances.
Unless an exception specifically said in their acting guide, Chamber Specimens will always look for the easiest and most accessible prey. For example, Tigers will always prefer to attack a human, even if they are more capable of self defense than a weakened specimen of a different type that may be nearby.
> What classifies as a defenseless human?
No protective gear, such as the armor on immune operatives
No obvious weapons or particularly hazardous tools
If the specific human is turning their back on a Chamber Specimen
The human is vulnerable (e.g., downed)
The human already has some sort of injury
Note that all of this criteria does not need to be filled, but at least a few should before deciding to infect a "defenseless human".
Also, the above may be voided if said individual is flaming, disinfecting, and shooting at the puddle you originated from. Refer to III - 1.3 > Turf Defense for more information.
III - 1.6 > The Difference Between Chamber Specimens and Infected Subjects
Latex, upon infecting a human cell, does not replace the cell with just a generic latex cell. Instead, it keeps the same general functions and properties of the cell, but it is simply now a living latex material rather than an organic human cell. Latex is a parasite, it takes over the cell and repurposes it, while still keeping the same function relatively intact.
In the case of Infected Subjects that are deemed suitable for the CIS program, their brains are not entirely overwritten, and they retain some semblance of humanity, at least in terms of their behavior. In most cases, they keep absolutely none of their memories, due to the general mind scrambling that occurs during infection. In most scenarios, they retain their intelligence and most of the skills they knew. They just do not recall the sources of how they learned those skills.
However, if an IS does not live through the test or is executed due to being deemed unfit for the rehabilitation program, most of the mimic cells are instantly converted back to regular, simplistic latex cells upon death. However, some of these mimic cells, especially the "brain" cells, can remain relatively intact, meaning that in some cases the dead latex is able to "resurrect" itself.
These resurrected specimens are now classified as Chamber Specimens. Their minds have degraded while their brain functions were in a state of disuse, meaning they are reduced to far more primal and instinctual traits. Each specimen has different built-in instincts, and these specific instincts are listed within the pages that are specific to that specimen.
Overall, these resurrected specimens have lost absolutely everything they knew previously. They have no memory of how they came to be, in terms of the test that created them, alongside their death. They are essentially entirely blank slates, and will act almost purely based on their instincts, rather than displaying any kind of individualism. They may behave with very slightly different personalities that differ from instance to instance, but overall, they are purely instinctual.
III - 1.7 > Lifespans
Chambers Specimens are known for having a shorter lifespan than Infected Subjects. To emphasize on their lifespans, since hosts no longer exist for Chamber Specimens, their lifespan is shorter, meaning anything that happened when they weren't in the puddle will all disappear when they go back into the puddle.
Basically in short; if you were in a test, you will not remember the Researcher from that test if you arise again from the puddle after returning to it.