Here you will find all the details and necessary information regarding Rehabilitation Program characters, their creation rules and behavior.
The very first thing you will be confronted with upon joining CIS is the creation of a new entity. CIS cherishes and strives to earn an exciting experience for everyone, and to achieve this we enforce a list of expectations for all actors creating a character to act in the CISCZ. When creating a character, you must give proper effort into creating them and to guide you into making a good character, a required list of things must be followed for your character to be eligible for approval.
In order to request a character, you must fill out the Character Creation Format, which you can find here:
To use the format, simply create a copy of the document, fill it with the information it requests, and share it in the #entity-request channel.
II - 1.1 > TSC Lore
When writing a character, be sure to adhere to the official TSC lore. You can find the necessary information and guidelines here - [TSC: Lore Writing Guide] and [TSC: Timeline of Events] . If your entity is approved, it will be registered on the Entity Database.
When you are acting as an infected specimen, you must consider the biology and characteristics of these creatures, for they are vastly different from humans. This document describes the infected species biology in detail.
II - 1.2 > Your character must be realistic.
Keep your entity realistic and reasonable. You have to imagine the perspective of someone reading it with no knowledge of your entity and wanting to learn about it. Consider why you were chosen for testing, why you were caught in a breach, how you got into the facility, and why the combatants/researchers let you rehabilitate. You must be reasonable when indirectly answering these questions and based on these answers, act accordingly.
Note, that metagaming is prohibited. Your entity may not possess any knowledge you have about the game, unless it was legitimately learned it while acting. This includes information about: amnestics, U4, NAD/NAKs, the warhead silo, S2, black markets.
Your character's personality should make sense with their behavior category.
II - 1.3 > Your character must be original.
Think of it as creating your own SCP anomaly, think of how they may bring value to the Corporation while also having it’s certain intriguing nature.
A certain amount of similarity to other CIS is not discouraged and is not bad. However, your character must not be a copy of someone else's work or an overused character from other games or movies/series, as outright plagiarism will result in your character being denied.
II - 1.4 > You are prohibited from creating toddler-like characters.
CIS are prohibited from making characters that act like toddlers, babies, or children.
While the use of childlike traits is not forbidden, they shouldn't be overused or heavily emphasised, keep it professional.
II - 1.5 > Detailed writing.
Avoid lazy writing at all costs and add details when appropriate. You can never lose from putting extra effort into your character and coming up with more details that could hint to something else about the character. Do not write vaguely and do not write a whole novel filled with useless information, instead focus on making a well-written and thought-out biography.
Focus on its behavioral tendencies, try to explain them, and include details that are essential to getting to know your character, try to make it easy for you to refer to it.
You can include interesting details about your character, but keep in mind that there has to be a way for researchers to somehow connect the dots to actually learn more about you, the execution on how is up to you, make sure not to make it easy for them and only give them very vague hints, or small touches when interacting.
Your biography should not looked rushed. Work properly on your character's backstory with sufficient amount of details, especially if your character is susceptible to flashbacks of their human life or they possess some kind of memories involving their humanity.
Your entity's biography should be split into certain parts: Pre-Infection, Infection, and their admission into the Rehabilitation Program.
While not absolutely required, you should additionally go in-depth about your character's dislikings and likings. You're also recommended to write about something that they perform exceptionally well in, and exceptionally terrible in.
II - 1.6 > You are prohibited from creating highly-aggressive specimens.
This rule does not prohibit the use of aggressive specimens, but rather prohibits the creation of riot characters.
Creating a character whose sole purpose is to riot falls under this rule.
Note that it's illogical to create a highly aggressive specimen, as you would most likely be terminated before being sent to CISCZ. Remember, there has to be a realistic reason for the aggression and a combination of actions to trigger the response, otherwise you are basically not acting at all.
II - 1.7 > Character's appearance & accessory usage.
> You are prohibited from using excessively large accessories for your character. [IC]
You may NOT use any unrealistically large accessories/heads/hair for your character.
This includes any full body covering/large than your avatar accessories, as it's counted as a game's rule violation. [Includes OOC]
> You are prohibited from using any NSFW/weird accessories. [OOC & IC]
This includes any chest, crying, blush, paws, socks, maid, etc. UGCs.
> You may NOT use any stolen TSC assets, aka: Squid Dog arms, 001 face, Hypno Cat face, 990 mask, 239 face, etc. [OOC & IC]
Game rules violation.
> You may NOT use unrealistic accessories for the TSC setting for your character and for your character's species (ex. wings, cybernetic limbs, sci-fi, cyberpunk, fantasy, etc.) [IC]
Anything that is impossible to exist in TSC's universe in general may not be used on your character.
> Any facial changes on your character MUST be approved by a Supervising Actor+ [IC]
The use of accessories/custom heads that alter your character's face must be approved by any Supervising Actor+. Remember that your character CANNOT have a face that is unrealistic for your species or any unrealistic faces at all. This includes:
Usage of any heads/accessories based on any cartoon or TV show.
Usage of heads such as the Headless Horseman, Eyeball Head, Brainhead, or anything that is overly excessive.
> No particle emitting accessories. [IC]
Self-explanatory, as this is unrealistic.
> No unique or hybrided specimen. [IC]
You may not create an entirely new species or hybrid species with accessories.
II - 1.8 > Character limit of 3.
You are only able to create 3 characters in total and you are fully expected to complete each character’s respective quota.
Upon reaching Senior Actor+ rank, you may create up to 5 characters.
Don't be intimidated if your character submission is questioned by a HR+. In fact, you should expect that - as HRs+ will always be free to express their concerns about your character, while also giving useful feedback. Quality is something that CIS will consistently look out for and expect in all submissions.
II - 1.9 > Character Resizing
You are allowed to freely use the "!loreresize" command to make your character shorter or taller between 0.9 and 1.1.
If your specimen already has its size changed, you may only freely adjust it for a FINAL VALUE between 0.9 and 1.1. If you want to make a character smaller or larger than 0.9 and 1.1, you must ask for HR approval.
For example, if you wanted to make a hypnocat character that would be scaled down by 0.9, you would need to ask for HR approval, as the final value would be 0.81. (Default size x Resize = Final Value, 0.9 x 0.9 = 0.81)
List of specimen sizes:
Tabby, Hypnocat, Firefox: 0.9
Snow Leopard: 0.95
Default: 1.0
Crystal Wolf: 1.05
Dark Dragon, Tiger Shark: 1.1
Squid Dog: 1.3
III - 1.1 > Behavior Types
Rehabilitation characters are categorized into types of behavior. The behavior classification implies 3 types of behavior in species: Passive, Neutral and Aggressive. The type of behavior will determine how a particular latex species will act and behave in different situations.
III - 1.2 > Behavior Type System
The Behavior Type System refers to the process of changing the default or previous behavior type through character development; as an Actor, you need valid reasons to change your entity's behavior.
Behavior types change how strict or regulated it is for your entity to cause damage or escape.
III - 1.3 > Changing the Behavior Type
To change your behaviour type, the following criteria must be met:
A negative event occurred (if you are Passive, you become Neutral; if you are Neutral, you become Hostile).
Witnessing members of your species, pack, or allies being killed in front of you.
Being in a life or death situation.
Being held at gunpoint.
Attending an inhumane or immoral test.
A positive event happened (If you are Hostile you become Neutral, If you are Neutral you become Passive).
Combatives or other entities have shown trustworthiness, resulting in the entity feeling more comfortable with their surroundings.
Facility Personnel have posed no threat to your entity.
Your entity has not been involved in any recent fights or trouble.
Positive experience of rehabilitation programs.
III - 1.3 > Limitations
You can only change your entity's behavior type once a month. This cooldown exists to prevent changing the behavior type too often.
If you wish to request this change, your entity will need to experience 3 occasions of one of the mentioned events and a clip of the event or a message linking to the event that warrants such a change (IC events only).
Passive
Passive entities avoid conflict at all costs, if they are attacked by a hostile group/entity they will retreat and seek refuge.
If their life is in danger, they will only attack as a last resort if they have nowhere to run or hide.
Neutral
May attack if provoked verbally or physically.
If threatened, they may defend themselves, but they do not actively seek conflict.
Aggressive
May become defensive at the slightest hint of threat.
May view other entities as rivals or potential threats.
May exhibit territorial behavior, defending a particular area or resource from others.
May show hostile behavior toward facility personnel and are unlikely to cooperate. May need to be forced to do so.
Can be confrontational and may provoke or escalate conflict with other entities and facility personnel.
III - 1.2 > General Behavior
Be mindful about your actions. Be aware that your actions can have consequences. Some of these things can guarantee you termination: attacking personnel, escaping to certain locations [S2, U4, warhead silo, surface], non-cooperation.
Be realistic and value your character's life - don't take reckless risks if you know it will 100% result in the death of your character. If you are threatened with any weapon, especially fire or disinfection, don't make yourself a hero and try to attack immediately, especially if you know that the outcome will be fatal for you. Your character may show fear for their life.
If evidence is provided for excessive escapes to listed locations, excessive instances of hostility that resulted in the death of your character, CIS HRs may archive your character.
III - 1.3 > Amnestics & Termination
Like the previous rule said, be vigilant about your actions. If your character becomes overly aggressive, constantly escaping and causing excessive amounts of trouble, and knows too much information that could bring harm to others, RsD personnel may subject your character to taking amnestics. However, even if after taking amnestics, especially one such as Class-F, the result has not been favorable and your character continues to be aggressive or rehabilitation of your character has not shown improvement, they may be subject to termination. If the reason RsD want your character amnesticated/terminated for is deemed valid by CIS HRs, your character will be subjected to it when caught. You may not refuse this procedure OOC.
Here you can view detailed information about the different types of amnestics and their usage:
III - 1.4 > Character Injury
If your character sustains any sort of injury, whether it should be a RECON shooting them, or cups of them being dispensed at 294, you should at the very least convey their wounds. However, it should be noted that specimens are significantly much more durable than regular humans, and so they will not suffer as much damage depending on what injury it is.
Albeit, one could only suffer so much before succumbing to their injuries. Be mindful on how you act your wounds out. Your character should not be able to escape with ease if they have a multitude of bullets to the leg(s), nor should they be able to even walk properly in the first place. Limping, reducing your lorespeed, and various other methods can be utilized to demonstrate this.
On the other hand, specimens are also able to regenerate and heal from their injuries faster than a regular being. Obviously, this depends on what injury it is. For instance, an entire amputated limb should take an upwards of one to two weeks to regenerate. This also falls on the factor of how your character got their wounds treated. If they treated it themselves while lacking any bona fide medical knowledge, then the healing process will take longer. If an actual medical professional tended to them, then it would encompass less time.
IV - 1.1 > Making a Rehabilitation Character
Rehabilitation characters have almost complete creative freedom, as you've been deemed docile enough and have overcome your own instincts to be accepted into the Rehabilitation Program. You will have no default traits or restrictions on your character's behavior other than the rules written here.
IV - 1.2 > Character Death
In order for you to fully archive your character, you must write out a proper character death log in your entity's forum. Character death logs are defaulted to diary logs unless it's an event, so you can write it out under a diary log's format. However, you may also log it in #event-logs for points if it is an event and not a diary log.
Feel free to take creative liberty when writing your character's death log, such as using the perspective of a camera, another individual, and/or the final moments leading up to their death. You are recommended to write as much detail as necessary. When you are done writing your death log, please ping an HR+ within your forum so they are able to complete the last steps of archiving your character.
It should also be noted that the aforementioned way of archiving your character is not the same as temporarily archiving your character to be used later. If you are looking forward to doing the latter, you may also ping an HR+ in your forum as well.
If your character has "died" in-game, but you don't want to archive them, then they are considered still active. You control the very character you made. However, your character shouldn't just immediately recover from all of the wounds they had taken; it should take some time for them to heal up. There's no list of how much time you must wait for your character to recover from their injuries, but it should be long enough to be plausible.
IV - 1.3 > Full killing another CIS
In order to fully kill a persons character in-game, you must ask OOC permission in order to do so.